Gamesmaster Round 1 - Superman!

Since the last winner has not done round 2 yet anyone intrested in doing round 2?
 
Cool. Someone should start a batman round. I would but I did this round and someone else should do round 2
I know you sent me a PM about this, but the only reason I haven't started it is because I have REALLY REALLY been trying to figure out how to draft a balanced game mechanic for this and I've got nothing.
 
I know you sent me a PM about this, but the only reason I haven't started it is because I have REALLY REALLY been trying to figure out how to draft a balanced game mechanic for this and I've got nothing.

That's cool dude.
 
The Ultimate Superman game is basically Superman Returns, with a heck of a lot more stuff to do. More villains, better level-creativity and a bigger map (outer space like they initially promised), actual proper Clark Kent missions (the Peter Parker-esque missions in the Spidey games were just silly) and a better, branching story.

The only thing I'd do in terms of actually changing the control and look of the game would be to tweak the controls a bit so they're easier and also get rid of the whole 'totally invulnerable' thing. Superman's not totally invulnerable. That's a myth. He's just very strong. So are a lot of his enemies. He can be beaten and killed. He was for crying out loud.
 
get rid of the whole 'totally invulnerable' thing. Superman's not totally invulnerable. That's a myth. He's just very strong. So are a lot of his enemies. He can be beaten and killed. He was for crying out loud.

I disagree with this.

Although I never bothered to play the SR game, the "Superman's health is not a factor" aspect was something I really liked when I heard about it.

Maybe there should be levels where a health bar appears because you're fighting a specific enemy that can hurt you, but for everything else, street crimes and fires and all that, he should be totally invulnerable.

Also, I was thinking about how they took X-Ray vision out of the SR game on the pretense that "you wouldn't be able to do anything useful with it".... how about if you see a building on fire, you can X-Ray it to see if and where the people inside are that you need to rescue before blowing out the fire?
 
Also, I was thinking about how they took X-Ray vision out of the SR game on the pretense that "you wouldn't be able to do anything useful with it".... how about if you see a building on fire, you can X-Ray it to see if and where the people inside are that you need to rescue before blowing out the fire?
OMG but that's Cheating?!!11?
 
The Ultimate Superman game is basically Superman Returns, with a heck of a lot more stuff to do. More villains, better level-creativity and a bigger map (outer space like they initially promised), actual proper Clark Kent missions (the Peter Parker-esque missions in the Spidey games were just silly) and a better, branching story.

I can agree with this. Returns could have been a great superman if they had just worked a little harder

I disagree with this.

Although I never bothered to play the SR game, the "Superman's health is not a factor" aspect was something I really liked when I heard about it.

Maybe there should be levels where a health bar appears because you're fighting a specific enemy that can hurt you, but for everything else, street crimes and fires and all that, he should be totally invulnerable.

This. Also health bar if Kryptonite is near


Also, I was thinking about how they took X-Ray vision out of the SR game on the pretense that "you wouldn't be able to do anything useful with it".... how about if you see a building on fire, you can X-Ray it to see if and where the people inside are that you need to rescue before blowing out the fire?

Yeah that could be fun. Or if you are fighting a giant robot or something of nature use X-ray to find it's weak spots and attack
 
I've got a pretty cool idea for this, but it's Valentine's Day, so I won't get to it til tomorrow at the earliest.
 
This. Also health bar if Kryptonite is near

Exactly. Have it in rare, specific circumstances like that but otherwise, Superman isn't the issue, whatever he's trying to save is.

Yeah that could be fun. Or if you are fighting a giant robot or something of nature use X-ray to find it's weak spots and attack

Good example. There are tons of ways it could come in handy in the game, and they should be looking for excuses to have it in there.
 
Exactly. Have it in rare, specific circumstances like that but otherwise, Superman isn't the issue, whatever he's trying to save is.

Yeah, I saw Kryptonite been used as a way for you to actually fight Lex. I know Kryptonite is not always there when he faces Lex in comics but games you need some kind of risk.

With Kryptonite used right and like you said in very few cases. It would allow a nice boss fight were you a) Can not use your powers b) can die.



Good example. There are tons of ways it could come in handy in the game, and they should be looking for excuses to have it in there.

Exactly.
 
Maybe there should be levels where a health bar appears because you're fighting a specific enemy that can hurt you, but for everything else, street crimes and fires and all that, he should be totally invulnerable.

I guess. I always just liked the idea that Superman's invulnerability can 'run out' if he uses up too much Solar Energy too quickly. This could translate into a game quite well. Basically, a series of 'power bars' that fill up quicker or slower depending on how quickly you use your powers or how much damage is inflicted on you.

Also, I was thinking about how they took X-Ray vision out of the SR game on the pretense that "you wouldn't be able to do anything useful with it".... how about if you see a building on fire, you can X-Ray it to see if and where the people inside are that you need to rescue before blowing out the fire?

I could care less about using x-ray vision in a game. I know it's one of Superman's signature powers, but to be fair, it's also one of his 'God Powers' that people use in the 'Superman is too powerful to be interesting' argument, along with heat vision and super hearing.


Or if you are fighting a giant robot or something of nature use X-ray to find it's weak spots and attack

This sounds sort of cool, but you just know that if games developers attempted that, that there'd inevitably be huge circles that form around the weak spots so you can just lock-on to them (see Spider-Man 2: The Game).
 
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So, I don't have any experiences with Superman games whatsoever, but I hear every one's been pretty awful, so I don't think I'm missing out on too much. Anyway, here's what I'd do. Eat knowledge.

So, movement's pretty basic. The left stick controls 2D movement. The right stick controls height (up/down) and juking (left/right). The left trigger launches you into high speed flight that would be controlled either with the left stick or with the SixAxis, with how hard the trigger's held down controlling speed. There'd be an auto-lock, with the shoulder buttons switching targets. The direction pad would toggle between the type of target (enemies, pedestrians, objects, ). The face buttons would make up the meat of combat. You'd have two basic attack buttons (an uppercut/juggle and a standard punch), along with a disarm/grab, and a zoom button. You could comfortably operate without the auto-lock, by just using the two sticks to maneuver up to enemies and mixing punches and grabs, but the zoom button would allow you to zip towards whatever is auto-targeted. The trick of combos would be timing the zoom and attack buttons. The speed between hitting the zoom button and the attack button determines the power of the attack. So you could zoom all the way to the enemy and then start engaging, or you could hit zoom and immediately follow it with an attack to wind up the hit, or you could do something in between. Hitting zoom, then the left trigger would have you plow right into the enemy and just keep going into free-flight mode, with the bad guy still in your grip. After grabbing an enemy, you could retarget and just hit the same button to throw them at whatever. So you could throw a thug into another thug, or you could throw a car at a bad guy, or a villain into a building, or whatever. When targeting pedestrians, things would just drop down to grab/drop, while grabbed objects could be thrown with the grab button or swung with the two attack buttons. The right trigger would toggle the face buttons to super powers. Heat vision would use auto-targeting for quick zaps, to make bad guys drop their weapons, to immobilize opponents, to stop cars; freeze breath would stop you in place and use the right stick to control the breath; another button would shoot you up to the top of the map to absorb sunlight when you're weakened. Finally, clicking in one of the analog sticks would activate x-ray vision, which would switch all buildings to wireframes and target on the other side of buildings, thus eliminating the need for a camera system. Clicking in the other analog stick would activate your super-senses. The idea being that if a pedestrian's in critical danger, or a building's about to collapse within the range of your senses, a little inset of the action will pop in on the corner of your screen, and clicking in the button will automatically zoom you there.

Since Superman can take out pretty much any threat if it's just one-on-one, I figured the way to make gameplay challenging (and I'd want my Superman game wicked hard) is to make Superman juggle a lot of different threats at once. It would be a sandbox-style open-world game, with the focus being on epic missions that have Superman dealing with concurrent dangers all over the map. Rather than focus solely on Metropolis, expand it outward. You have Metropolis, sure, but if you fly west along the bay, you'll run into the massive Cadmus Labs facility. Continue down south and you'll cruise down the river to the massive superhuman prison. Go west, and you'll cut through the countryside to find the Metropolis suburbs, the Kansas countryside, and Smallville. Up north of Metropolis, you have the glitzier neighborhoods and Luthor manor. At the heart of it all, you have a sort of "civic health" bar that sinks as property is destroyed and criminals get away with crimes. To complement this, you have certain landmarks scattered across the map such as the Kent home, Lexcorp Towers, and the Daily Planet. The damage to these landmarks does significant damage to the civic health, and if one of them is significantly damaged, it will have more immediate and major impacts. If the Daily Planet's ****ed up then you can't go on Clark Kent missions, if the prison gets ****ed, a jailbreak will occur and balloon crime rates, a damaged Metropolis Police HQ will cripple police in the city, etc. The missions themselves would pit Superman against an overwhelming set of difficulties. Ex: keeping a rampaging Bizarro at bay while you try to foil a series of bank robberies being committed in tandem using the Bizarro as cover, or stopping natural disasters across the map while still managing to arrive at various investigative/interview opportunities as Clark Kent, or simultaneously preventing Mongol's air forces from attacking Metropolis as you try to stem a ground force marching in from the far end of the map. Missions would be scored, and replayable, based on quickly meeting objectives, and effectively setting up smooth combos - setting up a manic, arcade-style system to gameplay. The trick isn't just to complete all the objectives - it's to do it with as much style as possible. It would always be day (just like Gotham should always be night), but would use a clock system that shifted from dusk to high noon to dawn before shifting back through dusk. You have about ten or so anchor missions that are typically intense arcade marathons that take place over the course of a day-in-the-life-of and take about a half hours which typically have Superman facing off against a big-name villain, and smaller missions connected between them that weigh out the game.

As for plot, I'd make military contract competition between Lexcorp and Cadmus the basis for the game, with Superman eventually discovering Luthor has the ship he landed in and recovering it from him. A little ways in, once the learning curve of the civic health bar is surmounted, you introduce a Supes health bar. Early on, these would be rare threats you encounter only when facing kryptonite and magic. But as you dig a little deeper into the game, Luthor's access to Kryptonian technology seeds the production of synthetic kryptonite weapons (an idea that I feel is cheesy in the comics, but would translate well into a video game), adding a new threat to juggle. There wouldn't be an energy bar for your powers, but as your health bar wears down, you lose speed and power. Getting directly into sunlight will slowly replenish your bar, but leaves you immobile while enemies ransack the city. The game would work with sort of a proto-Kirby feel with the Newsboy Legion feeding you missions, and the presence of Cadmus Labs, Intergang, and hints of Darkseid. Luthor's competing with the corrupt Dabney Donovan at Cadmus (which would maybe be called the DNA Project and switched over to Cadmus in a sequel) and eventually starts feeding synthetic-kryptonite technology to Intergang, hoping they'll use it to take down Supes. A number of missions would have you switching back and forth between Clark and Superman, which could be done just by zooming for a phone booth. Clark could jump and punch and work his powers on the sly. The idea would be that each series of missions would introduce a top-tier Superman villain or organization, and have you working both as Superman to disable the threat and as Clark Kent to get the front page story for the Planet.

Onto side missions… The level of crime in the city would be tied to the civic health, and instead of fighting rival gangs, the street crime would all be under the umbrella of Intergang, which increases its toughness and weaponry as you proceed through the game. In free-roam, you could just go around knocking baddies, trying to string together combo after combo, with the threats in the city ratcheting up in conjunction with how well you're doing, and the city healing exponentially the higher you get. You'd have Intergang headquarters and compounds throughout the city changing locations that you could systematically take down, and some sort of side mission that has you directly repairing parts of town that are damaged. You sprinkle in some Newsboy Legion missions and some Clark Kent missions. And finally, you have a half dozen smaller-league Superman baddies who go on semi-random rampages throughout the city. Each one is randomly generated, but follows a basic formula. Terra-Man tears *** across the map on a super-powered rocket, wreaking all sorts of mayhem; the Toy-Man sends armies of robot toys to do his bidding. Apprehend them, and they'll get locked up in the prison, until their sentence is up or there's a jail break. And since the actual process of the missions is fairly simplistic, it would be pretty easy to set up a mission creator system that lets you set up challenges and maybe swap them online.

A sequel would establish a secondary Apokalips map. Follow the same format, with the New Gods as the typical enemies, but some missions boom-tube you to Apokalips, where your health slowly drains, there's no sun, and practically everyone's an enemy. Basically an excuse to put Superman at his destructive best without having to worry about collateral damage. Maybe a second sequel could do the "Death of Superman" thing and have you playing part of the game as four replacement Supermen.
 
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Since Superman can take out pretty much any threat if it's just one-on-one, I figured the way to make gameplay challenging (and I'd want my Superman game wicked hard) is to make Superman juggle a lot of different threats at once. It would be a sandbox-style open-world game, with the focus being on epic missions that have Superman dealing with concurrent dangers all over the map. Rather than focus solely on Metropolis, expand it outward. You have Metropolis, sure, but if you fly west along the bay, you'll run into the massive Cadmus Labs facility. Continue down south and you'll cruise down the river to the massive superhuman prison. Go west, and you'll cut through the countryside to find the Metropolis suburbs, the Kansas countryside, and Smallville. Up north of Metropolis, you have the glitzier neighborhoods and Luthor manor. At the heart of it all, you have a sort of "civic health" bar that sinks as property is destroyed and criminals get away with crimes. To complement this, you have certain landmarks scattered across the map such as the Kent home, Lexcorp Towers, and the Daily Planet. The damage to these landmarks does significant damage to the civic health, and if one of them is significantly damaged, it will have more immediate and major impacts. If the Daily Planet's ****ed up then you can't go on Clark Kent missions, if the prison gets ****ed, a jailbreak will occur and balloon crime rates, a damaged Metropolis Police HQ will cripple police in the city, etc. The missions themselves would pit Superman against an overwhelming set of difficulties. Ex: keeping a rampaging Bizarro at bay while you try to foil a series of bank robberies being committed in tandem using the Bizarro as cover, or stopping natural disasters across the map while still managing to arrive at various investigative/interview opportunities as Clark Kent, or simultaneously preventing Mongol's air forces from attacking Metropolis as you try to stem a ground force marching in from the far end of the map. Missions would be scored, and replayable, based on quickly meeting objectives, and effectively setting up smooth combos - setting up a manic, arcade-style system to gameplay. The trick isn't just to complete all the objectives - it's to do it with as much style as possible. It would always be day (just like Gotham should always be night), but would use a clock system that shifted from dusk to high noon to dawn before shifting back through dusk. You have about ten or so anchor missions that are typically intense arcade marathons that take place over the course of a day-in-the-life-of and take about a half hours which typically have Superman facing off against a big-name villain, and smaller missions connected between them that weigh out the game.

Essentially what Superman Returns promised to be.

As for plot, I'd make military contract competition between Lexcorp and Cadmus the basis for the game, with Superman eventually discovering Luthor has the ship he landed in and recovering it from him. A little ways in, once the learning curve of the civic health bar is surmounted, you introduce a Supes health bar. Early on, these would be rare threats you encounter only when facing kryptonite and magic. But as you dig a little deeper into the game, Luthor's access to Kryptonian technology seeds the production of synthetic kryptonite weapons (an idea that I feel is cheesy in the comics, but would translate well into a video game), adding a new threat to juggle. There wouldn't be an energy bar for your powers, but as your health bar wears down, you lose speed and power. Getting directly into sunlight will slowly replenish your bar, but leaves you immobile while enemies ransack the city. The game would work with sort of a proto-Kirby feel with the Newsboy Legion feeding you missions, and the presence of Cadmus Labs, Intergang, and hints of Darkseid. Luthor's competing with the corrupt Dabney Donovan at Cadmus (which would maybe be called the DNA Project and switched over to Cadmus in a sequel) and eventually starts feeding synthetic-kryptonite technology to Intergang, hoping they'll use it to take down Supes. A number of missions would have you switching back and forth between Clark and Superman, which could be done just by zooming for a phone booth. Clark could jump and punch and work his powers on the sly. The idea would be that each series of missions would introduce a top-tier Superman villain or organization, and have you working both as Superman to disable the threat and as Clark Kent to get the front page story for the Planet.

Loving this.

And since the actual process of the missions is fairly simplistic, it would be pretty easy to set up a mission creator system that lets you set up challenges and maybe swap them online.
Drooling...

Maybe a second sequel could do the "Death of Superman" thing and have you playing part of the game as four replacement Supermen.

:rockon::rockon::rockon::rockon:
 
Since Superman can take out pretty much any threat if it's just one-on-one, I figured the way to make gameplay challenging (and I'd want my Superman game wicked hard) is to make Superman juggle a lot of different threats at once. It would be a sandbox-style open-world game, with the focus being on epic missions that have Superman dealing with concurrent dangers all over the map. Rather than focus solely on Metropolis, expand it outward. You have Metropolis, sure, but if you fly west along the bay, you'll run into the massive Cadmus Labs facility. Continue down south and you'll cruise down the river to the massive superhuman prison. Go west, and you'll cut through the countryside to find the Metropolis suburbs, the Kansas countryside, and Smallville. Up north of Metropolis, you have the glitzier neighborhoods and Luthor manor. At the heart of it all, you have a sort of "civic health" bar that sinks as property is destroyed and criminals get away with crimes. To complement this, you have certain landmarks scattered across the map such as the Kent home, Lexcorp Towers, and the Daily Planet. The damage to these landmarks does significant damage to the civic health, and if one of them is significantly damaged, it will have more immediate and major impacts. If the Daily Planet's ****ed up then you can't go on Clark Kent missions, if the prison gets ****ed, a jailbreak will occur and balloon crime rates, a damaged Metropolis Police HQ will cripple police in the city, etc. The missions themselves would pit Superman against an overwhelming set of difficulties. Ex: keeping a rampaging Bizarro at bay while you try to foil a series of bank robberies being committed in tandem using the Bizarro as cover, or stopping natural disasters across the map while still managing to arrive at various investigative/interview opportunities as Clark Kent, or simultaneously preventing Mongol's air forces from attacking Metropolis as you try to stem a ground force marching in from the far end of the map. Missions would be scored, and replayable, based on quickly meeting objectives, and effectively setting up smooth combos - setting up a manic, arcade-style system to gameplay. The trick isn't just to complete all the objectives - it's to do it with as much style as possible. It would always be day (just like Gotham should always be night), but would use a clock system that shifted from dusk to high noon to dawn before shifting back through dusk. You have about ten or so anchor missions that are typically intense arcade marathons that take place over the course of a day-in-the-life-of and take about a half hours which typically have Superman facing off against a big-name villain, and smaller missions connected between them that weigh out the game.

Very nice.

I was thinking, here's how I'd do a Superman game: Super Mario Galaxy. It's a perfect engine for Superman. Hugely varied levels each allowing Superman to use one of his appropriate powers and what not. *sigh* I wish I were in Super Mario Galaxy...
 
Very nice.

I was thinking, here's how I'd do a Superman game: Super Mario Galaxy. It's a perfect engine for Superman. Hugely varied levels each allowing Superman to use one of his appropriate powers and what not. *sigh* I wish I were in Super Mario Galaxy...

That could be loads of fun. Like, a big, colorful, Silver Age-style galaxy populated by DC planets? As long as you get the explore a square Bizarro World and Solaris the Living Sun, I'm happy.

I was thinking of something similar to that for a Green Lantern Wii game, actually. I haven't played more than a few minutes of Galaxy yet, but I was picturing something like Ratchet and Clank meets a jet fighter sim meets Mario Galaxy.

Gothamite said:
Drooling...

Word. thanks.
 
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I like a lot of that, but I disagree that Metropolis should always be in the Sun and that kryptonite weapons would play a big part. As I've said before, I'd want Superman to be totally invulnerable to at least 90% of the game's challenges, with kryptonite stuff being a rare and shocking exception, just like in most of his fiction.
 
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