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You never know blizzard is known for secrets. and who knows the fourth race could be a secret campaign in starcraft 2.Originally Posted by Zombipanda
It's just a shame they're not adding a new race.
You never know blizzard is known for secrets. and who knows the fourth race could be a secret campaign in starcraft 2.Originally Posted by Zombipanda
It's just a shame they're not adding a new race.
For a moment there, I thought you were talking about undead night elves in Wing Commander III.Nah. With a little thought, they could have definitely come up with an interesting race to put in the mix. I mean, the undead and night elves came out of nowhere in WC3.
For a moment there, I thought you were talking about undead night elves in Wing Commander III.
But then I remembered I must be the only person on the board who cares about Wing Commander.![]()
You never know blizzard is known for secrets. and who knows the fourth race could be a secret campaign in starcraft 2.
what's Starcraft like? and is there a monthly fee?
I'll bet for Starcraft 2, there'll be a fee. With all the hype, why would Blizzard cash in?
Also, at the Blizzcon or whatever, they are supposedly handing out USB ports that contain a beta for either this game (SC 2) or another Warcraft expansion. Should be interesting. My bet, and the reason why I posted this in here, is that it'll be for SC 2.
And about the Protoss:We noted an interesting new feature for the starport which allows you to turn it into a starbase. This basically makes it look like a gigantic starship (much larger than a battlecruiser), and functionally, it becomes a mobile unit producer. You could park your starbase just out of range of an enemy base and pump out aerial units for an assault.
Finally, the command center itself is quite a bit more capable this time around. Instead of building a comsat station add-on as in the original game, you can now convert the building directly into a surveillance station to gain the ability to do a satellite sweep, which again lets you reveal a small part of the map for a few seconds. But you can instead upgrade the command center to a planetary fortress, which looks exactly as imposing as it sounds. This upgrade will give a sizeable boost to the building's armor level, and it will add a mean-looking gigantic cannon to the top of the fortress to give it proper defensive capabilities.
Overall the Protoss handled well and surprised us. In the demo they seemed faster and tougher than we remember them. The zealots are tough and handle themselves well on the battlefield. The larger ground units, stalkers and immortals, were powerful against certain units and ably stood their own. The templars, once powered up via the various upgrades you'll order up for them, are powerful adversaries. The dark templars and their natural cloak made them key for sending out to the various observatories on the battlefield to help widen your field of view. However we have to say our heart belongs to the colossus, carrier, and mothership combo. The colossus is a devastating land unit that cuts through ground troops nicely.
Our personal favorite from the original game, the carrier, still kicks much tail. As before you could trick it out with a max of eight interceptor vehicles that shoot our and blast anything around it. We're especially taken by the auto casting option for the interceptors, allowing you to keep your carrier fully stocked. The mothership is pretty slick, offering some devastating attacks that take out pesky structures like Terran anti-aircraft batteries, with ease.
I want to see hot Protoss chicks.I'm in love.