ourchair
Well-Known Member
Post-Humanity Discussion
At compound's insistence, I'm posting my wacko idea for Ultimate Hulk, which does not take into consideration how Bendis and Millar have used the character thus far and most of these ideas originally came from thoughts for an Ultimate Samuel Sterns/Leader idea (a character I had written in my head as part of the Ultimate Hulkbusters MWOF suggested.)
The following ideas come from toying with the idea of trying to meld how the concept of "incarnation" is treated as a psychoanalytical device in Hulk while in the old computer RPG by Black Isle Studios' called Planescape: Torment the concept of "incarnation" is a largely pseudomythological one.
IDEA: In Planescape, the lead character, The Nameless One, is immortal. When he dies, he is reborn but with a different personality. He "reincarnates" everytime he wakes up from a temporary death. Sometimes he is a paranoid schizophrenic, the other times he is a kind-hearted Good Samaritan and he could even be a righteous goody two shoes who is more "Lawful" than he is "Good". Planescape is an interestingly subversive take on the Joseph Campbell idea that all heroes are the same hero in all cultures, because it views it LITERALLY: The different incarnations ARE the same hero.
The core struggle of The Nameless One is the reconciliation of his different incarnations. He seeks to have the realities of his existence unified (all located within a pocket dimension one of his incarnations created), for in doing so he may become strong enough to battle a manifestation of his mortality known as The Transcendent One and finally die in peace.
As an aside, the concept of "final death" in Planescape has meaning because it means The Nameless One's life as a "personal mythical narrative" comes full circle and resolves itself. One way to read Planescape is to suggest that its about how all myths begin and how they must ALL end.
IDEA: One of the interesting takes established by Peter David was that Hulk's many incarnations were actually a manifestation of Banner's LATENT personality disorder. For each incarnation there is of Hulk is a corresponding psychological stress... The Savage Hulk, the Grey Hulk, The Professor, Guilt Hulk and Devil Hulk are just one of the many ways Banner-Hulk is "incarnated". (I know I learned about this from a Web reference but I can't seem to locate it at the moment.)
In some ways, my idea is quasi-Jungian psychology: reconciling the mythological with the psychological almost as if reincarnation is really REALITY's way of manifesting its own collective unconscious, as if reality had a "psyche" of its own.
IDEA: If there was a way to incorporate research of human development and self-enhancement and use that as the primary launching point from where a "self-reincarnating" Banner/Hulk would come from... you'd have a pretty funky new idea for Ultimate Hulk... which could spring off a lot of ideas that tie in with Middle Eastern spirituality, alchemy and even Greek metaphysics.
Human development today is viewed as a field that uses scientific disciplines to perfect the technology to recreate ourselves, to transmute and reshape our own essences like an alchemist woud. Today's gene technologies are really just the MOST EMPIRICAL manifestations of Old World protosciences like alchemy.
Thus, my idea for Ultimate Hulk is to treat the character as an exploration and discourse on self-enhancement and resonates with my own overexposed ideas of "superhuman zeitgeist" and about a history of practices that have been geared towards humanity's quest for self-improvement. If Ultimates views the rise of the post-human as a geopolitical issue, and UXM sees it as a largely sociopolitical one, then this Ultimate Hulk is about post-humanity as a philosophical one.
At compound's insistence, I'm posting my wacko idea for Ultimate Hulk, which does not take into consideration how Bendis and Millar have used the character thus far and most of these ideas originally came from thoughts for an Ultimate Samuel Sterns/Leader idea (a character I had written in my head as part of the Ultimate Hulkbusters MWOF suggested.)
The following ideas come from toying with the idea of trying to meld how the concept of "incarnation" is treated as a psychoanalytical device in Hulk while in the old computer RPG by Black Isle Studios' called Planescape: Torment the concept of "incarnation" is a largely pseudomythological one.
IDEA: In Planescape, the lead character, The Nameless One, is immortal. When he dies, he is reborn but with a different personality. He "reincarnates" everytime he wakes up from a temporary death. Sometimes he is a paranoid schizophrenic, the other times he is a kind-hearted Good Samaritan and he could even be a righteous goody two shoes who is more "Lawful" than he is "Good". Planescape is an interestingly subversive take on the Joseph Campbell idea that all heroes are the same hero in all cultures, because it views it LITERALLY: The different incarnations ARE the same hero.
The core struggle of The Nameless One is the reconciliation of his different incarnations. He seeks to have the realities of his existence unified (all located within a pocket dimension one of his incarnations created), for in doing so he may become strong enough to battle a manifestation of his mortality known as The Transcendent One and finally die in peace.
As an aside, the concept of "final death" in Planescape has meaning because it means The Nameless One's life as a "personal mythical narrative" comes full circle and resolves itself. One way to read Planescape is to suggest that its about how all myths begin and how they must ALL end.
IDEA: One of the interesting takes established by Peter David was that Hulk's many incarnations were actually a manifestation of Banner's LATENT personality disorder. For each incarnation there is of Hulk is a corresponding psychological stress... The Savage Hulk, the Grey Hulk, The Professor, Guilt Hulk and Devil Hulk are just one of the many ways Banner-Hulk is "incarnated". (I know I learned about this from a Web reference but I can't seem to locate it at the moment.)
In some ways, my idea is quasi-Jungian psychology: reconciling the mythological with the psychological almost as if reincarnation is really REALITY's way of manifesting its own collective unconscious, as if reality had a "psyche" of its own.
IDEA: If there was a way to incorporate research of human development and self-enhancement and use that as the primary launching point from where a "self-reincarnating" Banner/Hulk would come from... you'd have a pretty funky new idea for Ultimate Hulk... which could spring off a lot of ideas that tie in with Middle Eastern spirituality, alchemy and even Greek metaphysics.
Human development today is viewed as a field that uses scientific disciplines to perfect the technology to recreate ourselves, to transmute and reshape our own essences like an alchemist woud. Today's gene technologies are really just the MOST EMPIRICAL manifestations of Old World protosciences like alchemy.
Thus, my idea for Ultimate Hulk is to treat the character as an exploration and discourse on self-enhancement and resonates with my own overexposed ideas of "superhuman zeitgeist" and about a history of practices that have been geared towards humanity's quest for self-improvement. If Ultimates views the rise of the post-human as a geopolitical issue, and UXM sees it as a largely sociopolitical one, then this Ultimate Hulk is about post-humanity as a philosophical one.
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