iceman
Well-Known Member
- Joined
- Mar 22, 2005
- Messages
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So, who else picked this up? (2nd Spoiler warning)
Good things and bad in the first issue here, and I can draw the line extremely clearly. The story was, as usual, interesting and well-written. The art was god-awful.
Well, in short, the new General, whose name I still can't remember, so I'll call him One-arm Steve, is putting a team together new superbeings to take Hyperion in, or destroy him. While the introduction of these characters is done smoothly, and the reader manages to learn a lot about heroes that would like to discuss it (Arcanna, Emil) and a little bit less about the more mysterious of the lot, such as Nuke. The characters are, for the most part, intriguing. Emil, resident super-genius, is interesting because, as One-arm Steve states, he is the first superbeing to have a power that isn't blindingly obvious. Arcanna, and her motivation, is well written. She understands she could pull a Wanda (her powers are basically Scarlet Witche's), and she doesn't want that to happen, so she is going to the source, Mark. Shape ... is provocative. In short, he's mentally handicapped. Severly. Imagine the Blob, but mentally handicapped. You feel bad for the guy, because he's being so easily manipulated. I'm not so down with how Nuke was introduced. In Gary Frank's original sketches, Nuke was to be an anti-government type, kind of the anti-Mark Milton. Now, he seems to just be like Hyperion in the sense of powers, but not purpose. Though, I trust JMS, and I'm sure he will be fleshed out more.
The story and dialogue flow smoothly, occassionally cutting to Hyperion hanging out in the Artic. Typical JMS goodness. Miss the original characters though.
The art looks like it was done in a day, maybe. It's god-awful. I have no idea why they would put an acclaimed (if simple) artist on Nighthawk, and someone who looks like they're a rank amateur on Hyperion, which is un-doubtedly the more important of the two.
Story: 4 stars
Art: 1 star
Overall: 3.5 stars (this is a story intensive book)
Good things and bad in the first issue here, and I can draw the line extremely clearly. The story was, as usual, interesting and well-written. The art was god-awful.
Well, in short, the new General, whose name I still can't remember, so I'll call him One-arm Steve, is putting a team together new superbeings to take Hyperion in, or destroy him. While the introduction of these characters is done smoothly, and the reader manages to learn a lot about heroes that would like to discuss it (Arcanna, Emil) and a little bit less about the more mysterious of the lot, such as Nuke. The characters are, for the most part, intriguing. Emil, resident super-genius, is interesting because, as One-arm Steve states, he is the first superbeing to have a power that isn't blindingly obvious. Arcanna, and her motivation, is well written. She understands she could pull a Wanda (her powers are basically Scarlet Witche's), and she doesn't want that to happen, so she is going to the source, Mark. Shape ... is provocative. In short, he's mentally handicapped. Severly. Imagine the Blob, but mentally handicapped. You feel bad for the guy, because he's being so easily manipulated. I'm not so down with how Nuke was introduced. In Gary Frank's original sketches, Nuke was to be an anti-government type, kind of the anti-Mark Milton. Now, he seems to just be like Hyperion in the sense of powers, but not purpose. Though, I trust JMS, and I'm sure he will be fleshed out more.
The story and dialogue flow smoothly, occassionally cutting to Hyperion hanging out in the Artic. Typical JMS goodness. Miss the original characters though.
The art looks like it was done in a day, maybe. It's god-awful. I have no idea why they would put an acclaimed (if simple) artist on Nighthawk, and someone who looks like they're a rank amateur on Hyperion, which is un-doubtedly the more important of the two.
Story: 4 stars
Art: 1 star
Overall: 3.5 stars (this is a story intensive book)