The Pen & Paper RPG Thread

I know in August, White-Wolf is coming out for with a new Hunter game set in the new WoD called Hunter: The Vigil. It's supposed to be a radical revision of Hunter: The Reckoning.

hhmm... Sounds interesting.

I got an e-copy of Changeling: The Lost, and all I've done is flipped through it, but it looks pretty good, and not hella-gay like the old one.,
 
We had an awesome gaming session today as several storylines converged into one whole one. It's unfortunate because it seems like it's the end of the story, but fun and exciting none the less. The next mission is most likely our last, but we will go out with a bang.

So we finally finished this adventure, and let me sum this up some.

Basically the evil troops were transporting people long distances into the city, and our job was to destroy that transportation unit.

No joke, it was a Stargate.

So we de-power it in the middle of it powering up which reset the machine, and sent us straight into the dragon's maw.

We faced a black dragon.

And we lived to tell the tale. The dragon had a challenge rating of 36 hit dice, it had 500 hit points, and we managed to win by the narrowest of margins.

We arrived back in time to see the day won in the city, and our adventurers gained three levels from that fight, and now we are told we are starting new characters next time.

Booya.
 
So we finally finished this adventure, and let me sum this up some.

Basically the evil troops were transporting people long distances into the city, and our job was to destroy that transportation unit.

No joke, it was a Stargate.

So we de-power it in the middle of it powering up which reset the machine, and sent us straight into the dragon's maw.

We faced a black dragon.

And we lived to tell the tale. The dragon had a challenge rating of 36 hit dice, it had 500 hit points, and we managed to win by the narrowest of margins.

We arrived back in time to see the day won in the city, and our adventurers gained three levels from that fight, and now we are told we are starting new characters next time.

Booya.
...


I didn't understand a word of that.
 

*strokes your hair*

Bass said:
Guys, please don't bash.

Houde knows I was just joking.

I was running an online Changeling: The Dreaming game inspired by Runaways for a while. They were like the Breakfast Club, and they were in LA, and they were hunting for the Spear of Califia, and all their parents were culturally diverse, wicked-evil dream-things. But that fell apart. :( It was pretty cool. One of the kids was a reincarnation of the German knight hero (ie Charlemagne), and I'd managed to map the Spear they were hunting for historically to him in the Crusades. There was the satyr daughter of a Russian mob boss, a Hollywood sidhe princess who was the reincarnation of the Muse Callisto (who got turned into a bear) and was also the model for California's golden bear. There was an albino stage magician kid who could turn into a mouse (who's parents were these predatory cat-demons), and I was playing John Bender as a post-pulp anti-hero. It was the greatest thing ever.... and I'm sad it's dead. There were basic character sheets, with no dice rolling, and home-brewed, vaguely ambiguous powers. very intuitive, especially since the rules to Changeling were so garbage.
 
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I'm just curious, as I've never played in a diceless system that wasn't a LARP, what was the conflict resolution system for your Changeling game if no dice were ever rolled? Cards? Rock, Scissors, Paper?

In the LARPs I played, we would just see if we could actually figure out how to disarm the traps and beat each other with weapons made of PVP and foam. That's conflict resolution.
 
I'm just curious, as I've never played in a diceless system that wasn't a LARP, what was the conflict resolution system for your Changeling game if no dice were ever rolled? Cards? Rock, Scissors, Paper?

In the LARPs I played, we would just see if we could actually figure out how to disarm the traps and beat each other with weapons made of PVP and foam. That's conflict resolution.

We just worked out the conflicts amongst ourselves. Give and take. I knew all the players pretty well, and it was a pretty tight crew, so it worked surprisingly well. Our superhero game didn't use dice or anything either.
 
That was D&D, Houde? Sorry, I'm too lazy to check. Sounds good regardless, though. I'm still debating on getting 4th edition. Some of the new stuff sounds really good!

I'm hoping to start my big WoD crossover soon, but I'm debating if I should wait until Hunter comes out (Especially since the group's benefactor is going to be a Hunter). It's a good four months from release, though. . .decisions, decisions.
 
Start it up, and have the benefactor not be revealed until the Hunter rulebook comes out.

Well, the benefactor has already been revealed, technically. I usually do several prequel stories for the players to read before we start and I've already written about 4 of them, each with the Benefactor recruiting each character to form a sort of supernatural detective agency (Ironically made up of all supernaturals save one).

But, I suppose I could not bring up the fact that he's a Hunter until the game comes out. Hmmmmm. . .
 
Well, the benefactor has already been revealed, technically. I usually do several prequel stories for the players to read before we start and I've already written about 4 of them, each with the Benefactor recruiting each character to form a sort of supernatural detective agency (Ironically made up of all supernaturals save one).

But, I suppose I could not bring up the fact that he's a Hunter until the game comes out. Hmmmmm. . .

Eh, don't wait on the book to come out. I'm sure you can come up with a better antagonist than any book can provide for you.
 
The space opera game just turned into Deadlands. It's a strange world. but wild west + zombies + steampunk is unmatchably awesome.
 

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