Games you want to see made?

I wanna see Sega Superstars Battle Royale (Sega Superstars appears to be Sega's attempt at Mario *insert sport* type party games) think SSB with Sega mascots

Why?

Because I'm a ****ing fan boy that's why

Ulala from Space Channel 5, Beat from Jet Grind Radio, AiAi from Monkey Ball, Amigo from Samba De Amigo, The KNiGHTS jester, Vectorman, Ristar, Akira from Virtua Fighter, Shinobi, Alex Kidd, a generic Phantasy Star character, Altered Beast's "Centurion", Ax Battler or Gilius Thunderhead from Golden Axe, Axel or Blaze or Adam from Streets of Rage, Toe Jam or Earl, Kiel from Panzer Dragoon, one of the characters from Fighting Vipers, Ryo Hazuki from Shenmue, Prince Ali from Beyond Oasis, someone from one of the "Shining" series (yes wikipedia is my friend)

and of course sprinkle in a hand full of Sonic characters you could have one hell of a game

maybe even try and clear the rights to a couple power stone characters from Capcom

maybe even return the favor and have Mario playable
 
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Mattew Arcilla's
Pro Pedophile

:lol: :lol:

I don't even want to know what an "Amateur Pedophile" is.

Michael Jackson as his obvious Paedophilia tricks e.g Fun fair in his back garden. Plus he always gets found out , :roll: amateur


Been a Pro Paedophile is something you do in the cover of darkness , you to do it quietly so know knows. Like been Batman or owning Glitter on dvd (though that should be a crime worse than Paedophilia)

I wanna see Sega Superstars Battle Royale (Sega Superstars appears to be Sega's attempt at Mario *insert sport* type party games) think SSB with Sega mascots

Why?

Because I'm a ****ing fan boy that's why

Ulala from Space Channel 5, Beat from Jet Grind Radio, AiAi from Monkey Ball, Amigo from Samba De Amigo, The KNiGHTS jester, Vectorman, Ristar, Akira from Virtua Fighter, Shinobi, Alex Kidd, a generic Phantasy Star character, Altered Beast's "Centurion", Ax Battler or Gilius Thunderhead from Golden Axe, Axel or Blaze or Adam from Streets of Rage, Toe Jam or Earl, Kiel from Panzer Dragoon, one of the characters from Fighting Vipers, Ryo Hazuki from Shenmue, Prince Ali from Beyond Oasis, someone from one of the "Shining" series (yes wikipedia is my friend)

and of course sprinkle in a hand full of Sonic characters you could have one hell of a game

maybe even try and clear the rights to a couple power stone characters from Capcom

maybe even return the favor and have Mario playable


I mentioned in another thread (I think) But I want Sonic and Mario Party. Basically it would be Mario Party but with sonic and Mario together.

Charracters

Mario

  • Mario
  • Luigi
  • Peach
  • Daisy
  • Wario
  • Yoshi

Sonic
  • Sonic
  • Tails
  • Knuckles
  • Amy
  • Shadow
  • Cream


Unlockable
  • Toad
  • Boo
  • Waluigi
  • Metal Sonic
  • Big the Cat
  • Silver


and instead of Bowser squares have Eggman and Bowser squares , would be fun as hell. I might put a cover up later
 
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been working on this for awhile as I really liked the idea of the game , I guess the last statement motivated me to finish it , it's still not 100% how I would like it but out the covers I've done so far this is my favourite




hopefully you guys like it and it gives you an idea of what i'm going for
 
no one liked this or wants to see this game?
I like Kirby more.

20050608h.jpg
 
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been working on this for awhile as I really liked the idea of the game , I guess the last statement motivated me to finish it , it's still not 100% how I would like it but out the covers I've done so far this is my favourite




hopefully you guys like it and it gives you an idea of what i'm going for
You misspelled compete on the top middle frame.
 
I've been thinking about this lately and I think that what I'd like to see made more than any other videogame at the moment is a current-gen, or even gen-after-this remake of the original Quake.

Every Quake game since the first(and its two Mission Packs, which were very good and basically sequels anyway) has just been Doom-esque tech-battle stuff and mostly tournament oriented anyway. Meh.

The original Quake, however, was a gothic masterpiece of videogaming. It was heavily Lovecraft-inspired and proud of it, the archetecture and atmosphere always ranging from gothic castle-type stuff to netherworldly nightmares. Best of all, even the weapons, coming from the strange dimensions of the game after all, were retooled to fit the atmosphere, with medival-looking nailguns instead of machine guns and stuff like that.

But to get to the point, Quake was one of the most satisfying and truly badass action/fighting/shooter games ever. In real life I'm still usually too afraid to go down into the dark basement of our house if everybody else is floors away. If I've been playing Quake at the time, however, I'll basically go down there daring for a fight. To take the premise, design, weapons and enemies of the original Quake games, render them in modern graphics and make everything appropriately more interactive and context-sensitive, it would stand alone in its genre. It almost does anyway.

*imagines battling an ogre to the ground and then decapitating it*

Edit: And this concludes my 7,777th post. Thank you.
 
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I want to see a game based on The Invisibles, a sandbox game in London that starts out as a typical mission-based, GTA style video game with the same sort of fully-realized world with its own in-game advertising and media. Probably you're a cop, trying to stop a mad group of counter-cultural terrorists. But the real meat of the game opens up as you, as a player, start to investigate the game world. A meta-game with a mission-based gloss, where the nuts and bolts involve you delving into the conspiracy hidden within the game and making your own objectives. Over the course of the game it becomes more and more metatextual, with the character eventually breaking through the fourth wall, finding and subverting engine at the heart of the game. At its zenith, the character/player alternates between multiple personas and manipulates the structure of the game for his own purposes. As you dig deeper and deeper, it becomes apparent that the cops and robbers are just tools to keep your character yoked to the game. Myst + Seventh Guest + Grand Theft Auto + Groundhog's Day. The game would be aware of its own limitations, and these limitations would actually become game mechanics. You could play the game on the surface level, just going through the missions and following the story, but to fully break in the game, you need to replay the missions, using the limitations of it to achieve the true objectives. The goal, ultimately, is to break the game.
 
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Packie McReary.

Goes back to Ireland to make his family's name mean something again.

GTA: Dublin.
 
I want to see a game based on The Invisibles, a sandbox game in London that starts out as a typical mission-based, GTA style video game with the same sort of fully-realized world with its own in-game advertising and media. Probably you're a cop, trying to stop a mad group of counter-cultural terrorists. But the real meat of the game opens up as you, as a player, start to investigate the game world. A meta-game with a mission-based gloss, where the nuts and bolts involve you delving into the conspiracy hidden within the game and making your own objectives. Over the course of the game it becomes more and more metatextual, with the character eventually breaking through the fourth wall, finding and subverting engine at the heart of the game. At its zenith, the character/player alternates between multiple personas and manipulates the structure of the game for his own purposes. As you dig deeper and deeper, it becomes apparent that the cops and robbers are just tools to keep your character yoked to the game. Myst + Seventh Guest + Grand Theft Auto + Groundhog's Day. The game would be aware of its own limitations, and these limitations would actually become game mechanics. You could play the game on the surface level, just going through the missions and following the story, but to fully break in the game, you need to replay the missions, using the limitations of it to achieve the true objectives. The goal, ultimately, is to break the game.

Don't playtesters do this everyday of their lives?
 
Pretty much. And everytime you miss the ball you get shot in the foot. :lol:

Has anyone considered the possibility that Gamma Man is a genius of such a magnitude that none of us can comprehend anything he says?

Really? Yeah, me neither.
 
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