Slasherverse - Timeline

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IDK about anyone else here, but I feel people are seeing SAW: Genesis is a 3v1 and finding anything to hate on it because of it. I personally am really excited for it to release, and despite being so much earlier than the rest of the franchise it still adds to the convoluted-ness of the franchise and I love it for that
 
One thing I find interesting about Saw is the way 'Billy' has been featured in other movies. While this is obviously because it is an ideal figure for 'Easter eggs' -- visually distinctive and easily reproduced -- from a kayfabe perspective it suggests that the Jigsaw Killer's crimes were widely notorious and his puppet avatar quickly became a tasteless meme.

I will be curious to see if the puppet's design will be shown to have some roots in the 'Roaring '20s.'

Before the Mask had a man 'anchoring' on the Jigsaw 'legend' talk about his grandfather's proto-slasher antics. While this game obviously won't develop that thread directly, it may give us something more to work with there. It will probably be too much to hope for any clear cross-references.

I suspect we may get a Candyman reference in the new Leslie Vernon outing, in honor of Tony Todd's recent passing. Alas, there seems to be no real prospect for Poltergeist.
 
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Poltergeist is such a strange franchise. Technically everything in it can be the same universe, but... well, the trilogy, TV show and reboot don't really have anything to do with one another. There's also three novels linked to Poltergeist: The Legacy.

I personally would toss them together as one "world" still. It's a bit more connected than, say, Friday the 13th: The Series is. At least it still deals with the same concepts.
 
At least it's rather straightforward.

1981 - Poltergeist (1982)
1982 - Poltergeist II: The Other Side
1988 - Poltergeist III
1996 - Poltergeist: The Legacy Season 1
1997 - Poltergeist: The Legacy Season 2
1998 - Poltergeist: The Legacy Season 3
1999 - Poltergeist: The Legacy Season 4
1999 - Poltergeist: The Legacy: The Hidden Saint
2000 - Poltergeist: The Legacy: Frontiers of the Mind
2000 - Poltergeist: The Legacy: The Shadows Between
2015 - Poltergeist (2015)
 
The main reason I want there to be a connection is the longstanding story that famed small medium Tangina Barrons was planned to appear in Casper in the same sequence as Dr. Stantz and Fr. Sarducci.

That, and the UC Irvine Parapsychology Laboratory's Dr. Martha Lesh (Poltergeist), like the State University, Long Island, Institute of Psychic Research's Dr. Elliot West (Amityville 3-D), is of the perfect age and social location to be a colleague and collaborator of the Columbia University Paranormal Studies Laboratory's "Three Stooges," Drs. Venkman, Spengler, and Stantz. A few deaths among such prominent figures in parapsychology helps set the stage for Dean Yeager's successful bid to have the Stooges' grant terminated.
 
I am pleased to say I have recently obtained a copy of the last of the Phantasm rarities, the comic book written by Stephen Romano and published by XMachina in 2002. First things first: the cover identifies it solely as Phantasm, with "NUMBER ONE OF FOUR" in the lower left corner. The front matter, however, identifies it as "PHANTASM: OVERMINDS (number 1 of 4)." The title of the story itself appears later as "OVERMINDS."

As with most comics, there are no page numbers. All the text in the comic is written in majuscule and italic, but I have transcribed it below in regular lettering. The exception is The Tall Man, whose dialog is free-floating (i.e., not written in speech bubbles, usually done in comics to convey an otherworldly or cosmic effect) and includes minuscule.

Summary:

Mike narrates the final scene of Phantasm, in which he and Reggie discuss Jody's death and Reggie proposes a road trip. Mike is pulled through the mirror, and he says that this should have been the end, but it wasn't the end: "Instead, I was cursed to live with the vision. For ten years it haunted me," and "I spent a lot of time in a mental hospital." He talks about meeting and fighting alongside Rocky, until she "quite while she was ahead and left us to face The Tall Man. Alone." He talks about having "traveled through The Tall Man's spacegates, tumbling between worlds and alternate realities… searching desperately for some answer to it all," until "in my final battle with him… when he ripped open my skull to show me that nothing is ever truly as it seems…" He mentions seeing "a glimpse of something beyond the lightning-glare of the spacegate poles… …some higher power… …something controlling The Tall Man…"

Mike wakes up in an underground bunker and meets a man who introduces himself as Dr. John Andrew Quezada, a dream specialist, who claims that "you were admitted to this facility and left in my care in 2021," having been in a "dreaming coma since 1979," six years before Quezada was born. Quezada tells Mike that both Jody and Reggie were killed in a car accident, and that Mike has "remained in a private health care facility for nearly twenty years," and the "coma-dreamer epidemic" became an epidemic "at the beginning of the twenty-first century."

The United States Government built a hospital in a bunker nearly a mile below the surface for Quezada to conduct research on Mike and other dreamers while civilization collapses. Quezada developed serums and hyper-dreaming consoles allowing him to view and record dreams. He says he has been recording Mike's dreams for "nearly fifteen years," and began having visions himself in 2030 and sealed himself in the research facility to try to determine what was happening. In 2047, he tests a reanimation process on three dreamers, resulting in two suicides, and then brings Mike himself out of the coma.

Three weeks after Mike is reanimated, he meets Rocky in "the Nightmare Factory," dreaming about fighting Sentinel spheres and The Tall Man. They recognize one another. Rocky tells Mike that she just woke up there, with no memory of how she got there. They agree that they do not trust Quezada.

Quezada tries an experiment with Mike in the Nightmare Factory, trying to map his sub-conscious mind. His subconscious appears to him in the form of Reggie, who tells him that the situation with Quezada is not real, but a dreamed reality. He says that he is "the voice of your own sub-conscious that has the power to manipulate reality. You've always had this power, Mike. You've been dreaming up new scenarios for years. One on top of the other. And those dreams have affected the flow of time and space. That's why the Overminds wanted you in the first place, Mike. And now they have you. You've been imprisoned and your power has been harnessed. You're trapped in a new reality with its own set of linear rules." Mike's Reggie avatar tells him that The Tall Man has conquered two-thirds of the real world, destroying the major cities and fielding "whole armies of Gravers and Sphereheads." Mike forces his way out of the dream in the Nightmare Factory using one of the spacegates.

Mike confronts Quezada and suggests that the "coma dreamer epidemic" is because humanity has a "collective ability to determine his own reality by what he dreams," "some ancient connection with the space-time continuum." Quezada proposes instead that God "created man and beast in its own image," but that "God wishes experience itself through all forms of conscious life. That means manifestations of benevolent malevolent and ambivalent [sic]," but "what fascinates me the most is the idea of this ripple in creation being the product of a cosmic consciousness. A nightmare dreamed by God." Mike asks him, "What if this force wasn't unconscious at all, but was seeking to control man's ability to dream reality?" Mike adds that "now that we know this, you and I… …things can never be the same s they were before, can they?"

Quezada replies, "Naturally. That goes without saying… …booyyyy."

Notes:

  • This version of Mike (Mike-2047) does not appear to be the same person as the Mike seen in the films (Mike-1978), based on his relationship with Rocky and his explicit experience of having used The Tall Man's spacegates to travel to alternate realities as well as other worlds, having already done so before The Tall Man radically trepanned him in the desert.
  • Mike remembers being "nineteen years old" and holding "the flame-thrower I built out of spare parts in the Morningside Hardware Store" (as seen in Phantasm II).
  • Mike's sub-conscious mind refers to The Tall Man's "armies of Gravers and Sphereheads" (the latter presumably referring to Sphere-bearing agents like those seen in Phantasm III: Lord of the Dead and Phantasm: OblIVion).
  • Mike's sub-conscious mind appears to identify the Sentinel spheres as "The Tall Man and his Overminds," "The Overminds of the Red Planet," and that they are holding him captive because of his ability to alter reality by dreaming.
 
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It would be great if Phantasm is connected to the Slasherverse. Also I really like the way The Tall Man said "Boy!"
I am pleased to say I have recently obtained a copy of the last of the Phantasm rarities, the comic book written by Stephen Romano and published by XMachina in 2002. First things first: the cover identifies it solely as Phantasm, with "NUMBER ONE OF FOUR" in the lower left corner. The front matter, however, identifies it as "PHANTASM: OVERMINDS (number 1 of 4)." The title of the story itself appears later as "OVERMINDS."

As with most comics, there are no page numbers. All the text in the comic is written in majuscule and italic, but I have transcribed it below in regular lettering.

Summary:

Mike narrates the final scene of Phantasm, in which he and Reggie discuss Jody's death and Reggie proposes a road trip. Mike is pulled through the mirror, and he says that this should have been the end, but it wasn't the end: "Instead, I was cursed to live with the vision. For ten years it haunted me," and "I spent a lot of time in a mental hospital." He talks about meeting and fighting alongside Rocky, until she "quite while she was ahead and left us to face The Tall Man. Alone." He talks about having "traveled through The Tall Man's spacegates, tumbling between worlds and alternate realities… searching desperately for some answer to it all," until "in my final battle with him… when he ripped open my skull to show me that nothing is ever truly as it seems…" He mentions seeing "a glimpse of something beyond the lightning-glare of the spacegate poles… …some higher power… …something controlling The Tall Man…"

Mike wakes up in an underground bunker and meets a man who introduces himself as Dr. John Andrew Quezada, a dream specialist, who claims that "you were admitted to this facility and left in my care in 2021," having been in a "dreaming coma since 1979," six years before Quezada was born. Quezada tells Mike that both Jody and Reggie were killed in a car accident, and that Mike has "remained in a private health care facility for nearly twenty years," and the "coma-dreamer epidemic" became an epidemic "at the beginning of the twenty-first century."

The United States Government built a hospital in a bunker nearly a mile below the surface for Quezada to conduct research on Mike and other dreamers while civilization collapses. Quezada developed serums and hyper-dreaming consoles allowing him to view and record dreams. He says he has been recording Mike's dreams for "nearly fifteen years," and began having visions himself in 2030 and sealed himself in the research facility to try to determine what was happening. In 2047, he tests a reanimation process on three dreamers, resulting in two suicides, and then brings Mike himself out of the coma.

Three weeks after Mike is reanimated, he meets Rocky in "the Nightmare Factory," dreaming about fighting Sentinel spheres and The Tall Man. They recognize one another. Rocky tells Mike that she just woke up there, with no memory of how she got there. They agree that they do not trust Quezada.

Quezada tries an experiment with Mike in the Nightmare Factory, trying to map his sub-conscious mind. His subconscious appears to him in the form of Reggie, who tells him that the situation with Quezada is not real, but a dreamed reality. He says that he is "the voice of your own sub-conscious that has the power to manipulate reality. You've always had this power, Mike. You've been dreaming up new scenarios for years. One on top of the other. And those dreams have affected the flow of time and space. That's why the Overminds wanted you in the first place, Mike. And now they have you. You've been imprisoned and your power has been harnessed. You're trapped in a new reality with its own set of linear rules." Mike's Reggie avatar tells him that The Tall Man has conquered two-thirds of the real world, destroying the major cities and fielding "whole armies of Gravers and Sphereheads." Mike forces his way out of the dream in the Nightmare Factory using one of the spacegates.

Mike confronts Quezada and suggests that the "coma dreamer epidemic" is because humanity has a "collective ability to determine his own reality by what he dreams," "some ancient connection with the space-time continuum." Quezada proposes instead that God "created man and beast in its own image," but that "God wishes experience itself through all forms of conscious life. That means manifestations of benevolent malevolent and ambivalent [sic]," but "what fascinates me the most is the idea of this ripple in creation being the product of a cosmic consciousness. A nightmare dreamed by God." Mike asks him, "What if this force wasn't unconscious at all, but was seeking to control man's ability to dream reality?" Mike adds that "now that we know this, you and I… …things can never be the same s they were before, can they?"

Quezada replies, "Naturally. That goes without saying… …booyyyy."

Notes:

  • This version of Mike (Mike-2047) does not appear to be the same person as the Mike seen in the films (Mike-1978), based on his relationship with Rocky and his explicit experience of having used The Tall Man's spacegates to travel to alternate realities as well as other worlds, having already done so before The Tall Man radically trepanned him in the desert.
  • Mike remembers being "nineteen years old" and holding "the flame-thrower I built out of spare parts in the Morningside Hardware Store" (as seen in Phantasm II).
  • Mike's sub-conscious mind refers to The Tall Man's "armies of Gravers and Sphereheads" (the latter presumably referring to Sphere-bearing agents like those seen in Phantasm III: Lord of the Dead and Phantasm: OblIVion).
  • Mike's sub-conscious mind appears to identify the Sentinel spheres as "The Tall Man and his Overminds," "The Overminds of the Red Planet," and that they are holding him captive because of his ability to alter reality by dreaming.
 
John A. Russo Timeline
1984 - The Return of the Living Dead
1985 - Return of the Living Dead
1988 - Return of the Living Dead Part II
1993 - Return of the Living Dead 3
2004 - Return of the Living Dead: Necropolis
2005 - Return of the Living Dead: Rave to the Grave
Why are there two Return of the Living Dead movies?
 
George A. Romero Timeline
1962 - The Rise #1
1962 - The Rise #2
1965 - The Rise #3
1968 - Night of the Living Dead (1968)
1968 - Creepshow 3x06, "Drug Traffic/A Dead Girl Named Sue" [2nd Story]
1968 - Diary of the Dead
1968 - Survival of the Dead
1968 - Land of the Dead: Road to Fiddler's Green
1969 - Toe Tags Featuring George Romero #1, "The Death of Death, Part One"
1969 - Toe Tags Featuring George Romero #2, "The Death of Death, Part Two"
1969 - Toe Tags Featuring George Romero #3, "The Death of Death, Part Three"
1969 - Toe Tags Featuring George Romero #4, "The Death of Death, Part Four"
1969 - Toe Tags Featuring George Romero #5, "The Death of Death, Part Five"
1969 - Toe Tags Featuring George Romero #6, "The Death of Death, Conclusion"
1969 - Dawn of the Dead (1978)
1969 - Day of the Dead (1985)
1971 - Escape of the Living Dead #1
1971 - Escape of the Living Dead #2
1971 - Escape of the Living Dead #3
1971 - Escape of the Living Dead #4
1971 - Escape of the Living Dead #5
1971 - Escape of the Living Dead: Fearbook #1
1971 - Escape of the Living Dead: Airborne #1
1971 - Escape of the Living Dead: Airborne #2
1971 - Escape of the Living Dead: Airborne #3
1971 - Escape of the Living Dead Annual
1973 - Land of the Dead
1973 - Empire of the Dead #1
1973 - Empire of the Dead #2
1973 - Empire of the Dead #3
1973 - Empire of the Dead #4
1973 - Empire of the Dead #5
1973 - Empire of the Dead: Act Two #1
1973 - Empire of the Dead: Act Two #2
1973 - Empire of the Dead: Act Two #3
1973 - Empire of the Dead: Act Two #4
1973 - Empire of the Dead: Act Two #5
1973 - Empire of the Dead: Act Three #1
1973 - Empire of the Dead: Act Three #2
1973 - Empire of the Dead: Act Three #3
1973 - Empire of the Dead: Act Three #4
1973 - Empire of the Dead: Act Three #5
1979 - Road of the Dead: Highway to Hell #1
1979 - Road of the Dead: Highway to Hell #2
1979 - Road of the Dead: Highway to Hell #3
1983 - The Living Dead
Also, won't lie, but a thread for this timeline, with a detailed timeline to boot, would slap.
 
Also, won't lie, but a thread for this timeline, with a detailed timeline to boot, would slap.
Definitely agree. I prefer using actual years over sliding timeline rules personally.

You could actually argue that the first film is part of the Slasherverse per Hack/Slash referencing it (alongside Twilight...). That film is public domain I believe, so it's sorta legal. I think. 🤷‍♂️ Obviously, in that context, a worldwide zombie apocalypse DIDN'T happen and it was just a temporary incident in 1968. I wouldn't personally like tossing it in though, it just feels messy.
 
1971 - Escape of the Living Dead #1
1971 - Escape of the Living Dead #2
1971 - Escape of the Living Dead #3
1971 - Escape of the Living Dead #4
1971 - Escape of the Living Dead #5
1971 - Escape of the Living Dead: Fearbook #1
1971 - Escape of the Living Dead: Airborne #1
1971 - Escape of the Living Dead: Airborne #2
1971 - Escape of the Living Dead: Airborne #3
1971 - Escape of the Living Dead Annual
Also, I can't seem to find any of these comics online, aside from Airborne.
 
Return of the Living Dead is John Russo's 1978 novel, a sequel to Night of the Living Dead. It is the purely nominal basis of Dan O'Bannon's 1985 film The Return of the Living Dead and its novelization by John Russo.
 
The odd thing about Romero's films is that they are a thematic series, not actually a linear story. There is no actual link between Night of the Living Dead and Dawn of the Dead, for example, and at most a possible link between Dawn and Day of the Dead. (Captain Rhodes wears the subdued shoulder sleeve insignia of the 99th U.S. Army Reserve Command, so it is plausible he is the same person as the Philadelphia policeman played by Joe Pilato in Dawn.) We all just assume the stories are kayfabe related.

As it is, there's nothing in Night that suggests the ghouls overrun human civilization. Indeed, Russo's sequel novel makes very clear that the local community survived intact. Sheriff Conan McClellan is evidently one of the greatest and most effective heroes of the Slasherverse: the man who shot his way out of Armageddon, without even finishing all his cigars.
 
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The Kickstarter campaign for Behind the Mask II has strongly implied that Terrifier's Art the Clown will feature in the upcoming film, hinting at the franchise's trademark "first-name basis" professional courtesy.
 

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The Kickstarter campaign for Behind the Mask II has strongly implied that Terrifier's Art the Clown will feature in the upcoming film, hinting at the franchise's trademark "first-name basis" professional courtesy.

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Remind me what else this would add? I remember Terrifier connecting to other things was brought up some time ago, I just don't remember it all...
 
So… the Silent Night Deadly Night connection would be even stronger? I'm pretty sure @BMarrow found some other connections off Silent Night Deadly Night that he has on his Slasherverse on Letterboxd, not 100% on that though you'd have to ask him
 
So… the Silent Night Deadly Night connection would be even stronger? I'm pretty sure @BMarrow found some other connections off Silent Night Deadly Night that he has on his Slasherverse on Letterboxd, not 100% on that though you'd have to ask him
Oh, and while I have you @'ed, since you have Amityville Backrooms on your timeline do you plan on adding the Kane Pixels Backrooms series and movie? Personally it's a bit tedious of a connection, but you do have the FNAF movies on there because of the Fanta ad sooooo…
 
Oh, and while I have you @'ed, since you have Amityville Backrooms on your timeline do you plan on adding the Kane Pixels Backrooms series and movie? Personally it's a bit tedious of a connection, but you do have the FNAF movies on there because of the Fanta ad sooooo…
I don't plan on adding it because it has no connection to Amityville Backrooms. Also, the Backrooms is in the public domain, and there's 100% going to be a **** ton of movies using the Backrooms title to try to leech off the success of the A24 film
 
Definitely agree. I prefer using actual years over sliding timeline rules personally.

You could actually argue that the first film is part of the Slasherverse per Hack/Slash referencing it (alongside Twilight...). That film is public domain I believe, so it's sorta legal. I think. 🤷‍♂️ Obviously, in that context, a worldwide zombie apocalypse DIDN'T happen and it was just a temporary incident in 1968. I wouldn't personally like tossing it in though, it just feels messy.
Why can't it be an alternate timeline while still staying part of the Slasherverse?
 
I feel like I missed something. What is Amityville Backrooms?
The Amityville franchise went a bit off the rails… not all of them are included here (I don't remember exactly why, you'd have to ask @Pro Bot) but in 2024 they did a movie where they go to the Backrooms. I presume. I haven't seen it (its quite high on my watchlist, though)
 

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