Ok, I just got done reading an article about "Left 4 Dead 2" Mostly they talked about the stuff we already know. But I did find out a few things.
One, at the last stand. Your not going to be just standing around, your going to be running. At the end your going to where the military is holding up and sending survivers on boats to ride out the infection. To get to the boats. You need to take a bus to the harbor. But by the time you get to the military outpost the buses will be broken down from damage. So instead you have to cross a bridge to get there that is filled with the infected. And as you're making your run the Air Force is bombing the bridge behind you (this won't be the only time their doing that too). The developers are calling it the "Gauntlet."
Faliszek: "It's also part of the expanding director 2.0- we've given level designers the ability to change up how the director itself works. we had the ideal of the gauntlet with Left 4 Dead, But we didn't have the tech and the director to handle it- we didn't have a lot of the underlying system path to tbe able to pull that off. And now we Do" Agauntlet is like the end of any of the L4D's original campaigns. but instead of defending a hot a zone, you're constantyly in motion.
"You have to start at one end of the bridge and get off the other end." Explains Faliszek. "It's similar to how we trained you at eh bus station- you have to keep moving. If You Don't you'r dead. You're constantly on the edge - when the Tanks come, when the Charger comes, any of those things can knock you off and send you sailing. "Sure enough, after hundred feet of protective guard rails on the side of the bridge, there are no walls to protect you from rampaging tanks. One punch sends you flying hundreds of feet out into the water to your death with a car flying after you for good measure. The bridge itself is a labyrinth of possible pathways.
You can choose to risk it on the broken, crater-riddled asphalt (and lure zombies into falling through it's many holes) or scramble on top of the trucks, jumping between abandonded vehicles. Infected mostly attack from both directions, but the military has your back, sorta. For one your'll find some of their mounted machine guns along the way that "can shoot guys in half- it evil." Says Faliszek with no small hint of glee. Also they will be bombing the bridge behind you (like I said earlier). Bill, Francis, Louis and Zoey may not be in this game but there (as the article suggest) an Ode to them in this game. And no we do not find out the "Whos and Whys" that causes this infection in this game.
They did give a little hint to help you in the Crypt. That part of the game changes everytime you play it. But the developers stated that you should look for some visual Cues on the edges and in the sky to try to pick your way through. Faliszek: "I tend to look for the center point; from there you can see a gate, and navigate the way." He Says. "There are times when it's a straight shot from gate to gate, and you're so relieved! Other times it;s a twisting; turning path. We dont, do the ugly maze thing of making you backtrack- that's not fun. But some of the layouts are definitely hard to get out of."
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