THE ULTIMATE CENTRAL MULTIVERSE
:: The Material Worlds ::
The Milky Way galaxy, the universes. Earth, Pluto, Mars, Jupiter. The planets that are beyond our sight. The galaxies and universes beyond our reach. These are the Material Worlds. These are our playing grounds.
:: Heaven ::
On top of the Material Worlds is Heaven. It is ruled by God, and his 9 classes of Angels. He is Good incarnate. Nothing evil or corrupted comes through Him.
:: Hell ::
Beneath the Material Worlds is Hell. The Abyss. Not just ruled by Lucifer, but 8 other Arch-Devils, who were once his lieutenants in his doomed revolution against God, they betrayed him and each took a slice out of Hell. There are 9 levels (or circles if you want to talk like Dante) of Hell, and any one of you would be bonkers to go there for any reason.
-ELEMENTAL PLANES-
~Prime Elemental Planes~
Air – Imagine being thousands feet in the sky for eternal, never exactly falling down, but never going up either. Just imagine being in the clouds, forever, flying and floating through all of that air and sky.
No need to imagine anymore. That is exactly what the Plane of Air is like – just flying, forever. There is no ground to speak of, but there is no space above as well. It is just an infinite amount of air. Needless to say, without an enchantment of some sort or a guide, finding your way through this plane is close to impossible. Everything looks the same – cloud after cloud after cloud.
Earth – The elemental plane of Earth is without a doubt the most difficult plane to navigate, if you count it solely amongst the Primal Four. It is pure, unmovable, indestructible, rock. It is not a place of rolling hills or beautiful mountains that touch the surface of the sky. No, it is rock, massive pillars of them that are everywhere. They can't be moved, nor broken. If you find yourself in a dead end, you have to turn back. If an earthquake traps you in a wall of rock, you're dead.
There is good reason to go to this plane. If you're lucky, you may find the corpse of a hero with valuable treasure. There are minerals that any smith worth his hammer and tong would pay a fortune for.
Fire – If there was any plane that should be termed for the "Offical Home of Pure Evil", The Elemental Plane of Fire would be the first choice on a good many people's list. Sure, the Plane of Negative Energy sucks the life right out of you, for no other reason than for the fact that it has none to begin with, but Fire has that cinematic feel of evil that few people don't just shudder at. The seas of lava, the suffocating brimstone smoke, who can blame the poor sods for choosing Fire? Fire is the most powerful of the pure elements – the others don't attack the users just for being around them. Only fire can lay claim to that – stand next to a burning house for too long and you'll see.
There are few reasons to go to this plane, but one of them is Kuzokarr – the Palace of Black. Here, the fire elementals rule. It's a city just like any other – its just always hot. You can survive there, but its always hot, so few races minus the Fire Elementals would want to actually reside there.
Water – After the endless skies of Air, the immovable forms of Earth, and the blistering firehole of Fire, Water seems like a paradise. Pure tranquil sea, the first comers thought. Nothing but the calm, blue seas and the occasional coral that collects above its waves. Sure, it's a paradise, if you don't get sucked in a whirlpool, get captured by mermen, or get caught in a stream of flesh burning steam. Water, peaceful – yeah, right.
Truth be told, Water is probably the most dangerous of all the Prime Elemental Planes. You just need a guide for Air and Earth, and if you just avoid the fire you'll get out just fine in Fire. But Water – water can change in an instant. What can be a tranquil sea one moment can be a dangerous maelstrom the next. Mermen could be waiting beneath the waves to capture you the moment you don't realize it.
~Quasi-Elemental Planes~
Ash – The cross between Fire and Earth, it is one dire place to be. It is almost entirely a flat dimension, with the only form of actual height being hills. Ash is constantly covered in a storm, the violent winds blowing the gentle dimension apart. The ground is very fragile, just as likely to sink in as it is to just split apart in just a moment's noitce.
Ice – The child of Air and Water, the plane of Ice is what some consider to be Hell. It really depends on what's worst – do you prefer having all of your flesh and body parts burnt away in a hellish instant, or is losing them one by one over the course of several weeks more to your preference? The whole plane is just ice and eternal snow storms.
Lightning – The Plane of Storms, the Birthplace of Wrath – the Plane of Lightning has alot of names attributed to it. Its all a bunch of giant black clouds, with lightning leaping from one cloud to another. Its pretty predictable as well - a person could nearly avoid a lightning bolt only to find himself sucked into a ball of lightning. Lightning is the connector of the Air and the Positive Energy Plane.
Magma – Caught between Earth and Fire, it doesn't take long to see why Magma is an unpleasant place. The entire plane is made up of hardened lava, and you don't know if your next step will crumble beneath you and you'll fall into a river full of lava. Sometimes, the magma crumbles away, and fountains of lava emerge. The landscape of the plane is constantly shifting – some part is always being pulled away with the rest. Fire had the luxury of solid ground – Magma is just a place of fragile ground resting on an eternal ocean of lava.
Mineral – This is it, the jackpot. The mother of all rare and exotic ingredients of the earth. The rarest and most precious of forging materials are here, on this plane, and they are as common as the dirt. This is the type of stuff that any smith would sell their mothers for. The profits would be enough to buy her back...and then some!
Don't think it's that easy. The stuff the plane is made out of is sharper than knives. A mere pebble will cut straight through your foot. Once you take into consideration the denizens that want to protect their home, it's easy to understand why this plane hasn't been dug dry yet. It's safer to run into a war zone stark naked than to go here.
Ooze – A place of eternal mud and muck – this is the plane of Ooze, the child of Earth and Water. There's nothing here but an eternal sea of suffocating mud that results in instant death to those who didn't come prepared with a magically provided air bubble.
Radiance – It's a documented fact that no plane is as beautiful as that of Radiance. Flora, mountains, rocks – everything on this Plane just radiates with every color imaginable. People will recount how waves after waves of color just flooded them. And then tears will form in their dead eyes.
There is a certain price to be paid for seeing pure beauty. The eyes can't take it all. So, the eyes go dead. They won't see another thing ever again. But then again, who would want to see anything less than pure beauty? The child of Fire and Air demands a deep price.
Salt – What can there be said of the Plane of Salt? What can possibly be said of a plane that is made entirely of salt particles? The very air you breath is made up of the crystals, the same air which enters your eyes and lungs? There is no sea – there is only wave after wave of the hard, choking crystal. As you go further and further in, your skin becomes cracked and hard, it becomes harder and harder to breathe. And the eyes – the eyes are best left unspoken, and left only to the horrid visions seen in nightmares!
Smoke – Caught between the planes of Fire and Air, Smoke is more similar with Air. Just replace the clouds with black, suffocating smoke. It is just as difficult to navigate, but even more dangerous. Sure, it doesn't burn your lungs – but it will suffocate you to death just for being there. At least Air gives you the luxury for being lost amongst the clouds for the rest of your life if you get lost. If you lose your way in Smoke, and if your enchantment fails, well, you're in for a death that is everything but pleasant.
Steam – The birth child of water and air, the plane of Steam is not exactly the sauna people would be looking for. The plane of Steam is rather cool – it sticks to everything, the water just clings to flesh, or whatever else moves. Mist is a much better word.
It may sound harmless, but the truth is, Steam is a pretty dangerous place. You don't just breathe in air here – you breathe in water. It's akin to take a cupful of water every second.
Vacuum – There is nothing here. It is the sign of oblivion, a note of things to come when the sins of the Multiverse collapses upon itself. This is Vacuum – a black abyss, where nothing is, nothing exists. It is a realm of no thing. There isn't even any air, nor heat, nor cold. Anything that exists in other realms, physical or otherwise, has no place here
~Energy Planes~
Positive Energy – What is energy? Is it power? Is it our souls? Is it something by which the gears of the Multiverse turns? Well, whatever it is, it is split into two dimensions – the realm of Positive Energy, and that of Negative Energy.
They are not safe places to go. Why you ask? Well, it really is quite simple. Positive Energy is essentially everything that is made. When something is made, it can be contributed to Positive Energy. Well, when someone enters the realm of Positive Energy, they just get a great deal of Positive Energy.
So much so that they eventually just explode into millions of microscopic organisms!
Negative Energy – The opposite of Positive Energy, Negative Energy is everything that is undone. Whenever something is dissolved – such as, when fire burns away at firewood – the particles return to the realm of Negative Energy.
What happens when someone enters this place? Remember how they blow up when they in Positive Energy? Well, with Negative Energy, all of their – well, whatever microscopic life giving things we have – is just sucked out of us. We become nothing but a hollow husk.
The Moral Planes
Ocremon{Lawful Evil} – Dedication to the community, teamwork, and an absolute belief in security and safety in return for freedom and personal thoughts and way of expression, Ocremon is ruled by The Council, who is in truth just a single individual. Life here is short – the amount of laws made by The Council is so numerous that is hard for any sane man to remember then all. It is reccomended that any travelers that go through Ocremon that they just avoid anyone and everyone, finish their business, and get out as quickly as possible.
Heaven {Lawful Good}
{Lawful Neutral} –
{Neutral Evil} –
{True Neutral} –
{Neutral Good} –
{Chaotic Good} –
Limbo {Chaotic Neutral} –Welcome to Limbo! The place of shifting continents, where the very fabrics of chaos itself is all that holds this place together! It is a place where those who are willing to dislocate themselves from anything can truly thrive. It is Chaos! Robin Hood would have had loved it here.
The Hells {Chaotic Evil}