Dream-Teaming Round 4: The Suicide Squad

So, digging through my Works files, I found my entry for this, mostly complete. With just a little bit of work, I managed to polish it off. I thought it was kind of a cool idea, so I thought I'd post it. I hope you guys like it. It's still sketchy and rough around the edges, but I doubt I'll get around to cleaning it up.

The Pitch

In the wake of the Crisis, the world became aware of the multiverse. By the time it was public knowledge, the newly formed Global Peace Agency was already taking steps to insure the safety of Earth-Prime from the worlds beyond. A year later, they have sleeper cells planted throughout the 52 worlds. By now, the GPA has a decent understanding of the mechanics of the multiverse. They recognize that Earth-Prime serves as the template for all the other worlds, but even more importantly, actions in the Prime Earth ripple outwards to affect the other worlds. There are certain keystone individuals within the multiverse (the Justice League seven, for instance), the actions of which reflect upwards through the orrery of worlds. Just as importantly, major geo-political shifts in other worlds within the orrery can have dramatic effects on the chain of events in Earth-Prime. To maintain the safety of Earth-Prime and the multiverse as a whole, the GPA is tasked with covertly maintaining the status quo of these worlds. Whether theses status quos are corrupt or passive is inconsequential: the integrity of the individual universes must be maintained for the sanctity of Earth-Prime. While the GPA has a number of human sleepers planted throughout the worlds, sometimes more drastic measures are required. Enter the Suicide Squad. Transportation of keystone-level metahumans threaten the integrity of the Bleed, so the Squad is comprised of B through D-list characters, those who have presences in other worlds but who's presence will not upset the balance of the orrery. Amanda Waller is charged with putting together a squad, strategically chosen for their personal talents and their experience with key players who recur throughout the multiverse. It is their job to maintain order, by any means necessary. Captured by the GPA for serious felonies, the members of the Squad are given the option of a secret execution or to take on dangerous missions of classified importance. If they survive their designated tour of duty, each member will be given a new lease on life in a world chosen by the GPA.

The Dibnys, Morrison's upcoming Multiversity, and the new Suicide Squad would form a suite of books spinning out of Final Crisis and 52, dealing with the multiverse.

The Team

The Bronze Tiger, Ben Turner
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A skilled martial artist and proven field leader, the Bronze Tiger is a valuable alumnus of the Suicide Squad, and while he has never done work on this scale before, he knows how Waller runs an operation. She trusts him to do his job, and he has enough of a rapport with her to know how to get the job done, even if he doesn't necessarily agree with it. Unlike most of the rest of the team, the Tiger is not a criminal, and is chosen by Waller to keep the rest of the team in line.

The Pied Piper, Harley Rathaway
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Arrested for the murder of the Flash, Bart Allen. In addition to knowing the Flash inside and out, Piper is chosen for a very particular role in the squad. As shown in Countdown, Piper has been shown to be capable of manipulating the Anti-Life Equation through song. The nature of the Multiverse hinges on music, a celestial orchestra played by the various spheres vibrating in unison. Through his music, Rathaway can literally tear a hole in the Bleed, allowing travel to and from worlds. He serves as transportation for the team, inserting them in dangerous theaters of operation and then providing a means of egress when the mission is complete. The Piper is a music geek, and in each world he visits, he secretly smuggles out a collection of vinyl, building himself an epic collection of musical recordings the likes of which have never been seen.

Captain Boomerang, Owen Mercer
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Nominally serving sentence for a number of super crimes, Mercer is largely on the team of his own volition. Owen is a man split between principles. While he's living in the legacy of his Rogue father, and looks to the Flash villains as a sort of surrogate family, he has also established a distinguished reputation amongst wetworks circles for his work among the Squad and Outsiders in the past. He was part of the Squad contracted to initally hunt down the Piper and the Prankster. Initially a cold second-in-command to the Bronze Tiger, he eventually warms to the mostly well-intentioned Rathaway, who becomes a sort of big brother figure to the young man.

Artemis
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Arrested for her part in the Amazonian invasion of the United States. For a time, Artemis wore the mantle of Wonder Woman and for this reason, along with her unparalleled acumen in hand-to-hand and weapons combat, is enlisted to the cause. Dour and sullen, the decisions she's made chaff her warrior's spirit. She remains aloof from the team, keeps her head low, and does her job with ruthless, mirthless efficiency.

The Red Hood, Jason Todd
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Arrested for acts of domestic terrorism. As the black sheep protege of the Dark Knight, he has an intimate understanding of the tactics that made the Batman successful with none of the ethical considerations, the Red Hood is a ruthless wild card. Just as importantly, his adventures in Countdown make him the most experienced squad member when it comes to traversing the alternate worlds. The Red Hood is a jack-of-all trades, a skillful demolitionist, expert hand-to-hand fighter and maestro of gunplay.

Equus
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Arrested for war crimes. A minor Superman villain, Equus is an experienced mercenary who has been in the frontlines of battlefields the world over. Destructive and near-impervious, Equus was a prototype of the OMAC Project later utilized as an unstoppable soldier by Mr. Orr's mercenary firm. He is the team's tank, a feral animal with the capacity to rip through a battalion of soldiers like they were tissue paper.

Manhunter
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As a predecessor to the Green Lantern Corps, the Manhunters were an emotionless robotic police corps tasked with maintaining order throughout the galaxy. Their technology would later be incorporated in the creation of the OMAC Project, a weapons program now under the mandate of the Global Peace Corps. Reprogrammed to serve Waller's agenda, the Manhunter serves as direct eyes and ears for Waller into the squad's operations, its sensory outputs patched into her command room at the squad headqquarters.

Solaris, the Lobotomized Sun
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Although not technically a team member, Solaris serves as the base of operations for the squad. This Solaris is a native of Universe-48, a world where mankind no longer exists, but a plethora of galactic civilizations still thrive. Generations ago, this Earth was a victim of a martial campaign by the Kryptonians. For centuries this clan-structured, militant civilization waged a war of conquest throughout the galaxy. Their ultimate weapons were artificial yellow suns. A military cadre would dispatch from Krypton to the civilization they were seeking to conquer. Once in orbit, they would activate the artificial yellow sun, which would serve as their strategic command ship and power their bodies to near-impervious levels. When Krypton fell into civil war, the invaders returned to their home world, leaving Solaris behind. Earth is now a wild paradise, devoid of sentient life, the solar system forgotten by the various galactic races. The GPA has ceded Solaris as their own, utilizing it as a prison to house various prisoners they have extradited throughout the multiverse, providing them with a near-limitless pool of potential Suicide Squad soldiers and serving as the staging ground for the team.

The Plot

Owlman RIP
A story in two arcs, taking place on Earth-3, a world where the Crime Society of America (villainous versions of the Justice League) rule the world with an iron fist.

Owlman, the kingpin of the world's largest international crime syndicate, was assassinated by the Rogue Worker's Union, a group of socialist insurgents comprised of Earth-3's answer to the Flash rogues. The Squad is sent to Central City to extradite a number of the Rogues (including this universe's Piper and Boomerang) on behalf of the Global Peace Agency. To complicate matters, the RWU, declared as terrorists by the Crime Society, is currently being hunted by Johnny Quick and the Quick Family (Evil Flash and the Flash family) for the murder of Owlman.

In part two, the Squad, with members of the RWU in tow, travel to Gotham City, where Owlman's ruthless proteges are fighting tooth and nail for control of their dead mentor's criminal syndicate, tearing apart the city in the process. The Squad is sent to neutralize the feuding villains. At the end of the arc, the Red Hood leaves the team. Unbeknownst to the Squad, they were being used to clear out the competition so that Waller and the GPA could position the Red Hood as the heir to Owlman's throne, their personal kingpin at the heart of Earth-3's political structure.

Eight Cords
Another two-parter, situated on Earth-10, a world where the Axis won the second world war and this world's version of the Justice League inherited a Nazi Earth.

When the Axis powers won the war, most of Asia, the Pacific Islands, and large swaths of Russia were ceded to the Empire of Japan. These territories are now governed by the Hakko Ichiu (translation, "Eight cords, one roof" or "all the world under one roof", a slogan used through the WWII to validate the divine right of the Japanese Emperor to rule over the Pacific Theater), Earth-10's counterparts to the Super Young Team. For years, a group of Chinese freedom fighters known as the Great Ten have waged a guerilla war against Japanese rule. To further complicate matters, the Nazi Overman is seeking to right the wrongs of the Reich by using his despot rule to personally craft a Utopian world in his own image. His designs threaten the Imperial rule of Japan, and there are suggestions the Nazi party is secretly supporting the Chinese insurgency. A third Sino-Japanese War seems to loom on the horizon, and Waller recognizes that such a situation could sink the whole world into a devastating and potentially apocalyptic worldwide conflict. The Squad is dispatched to the Himalayas, where the last bastion of Chinese resistance is headquartered, to assess the situation and determine which way the GPA should tip their hand. In the process, they end up caught in the Hakko Ichiu's assault on the Great Ten. A traitor is revealed among the Hakko Ichiu.

In part two, the team is sent to destroy Oolong Island, a secret Japanese facility in operation since the war. Staffed with a number of lunatic, cutting edge scientists, the Island has devoted decades of research to developing technology which could neutralize the sheer force of Overman and his metahuman retinue.

Amazons Oppress!
A story on Earth-11, originally a world where the genders of all characters are reversed, but there don't eem to be any differences except boobs and gender-reversed names. It would be given a nip-tuck retcon to make it more interesting and less asinine.

Since the turn of the twentieth century, the small island nation of Themyscira, home to the matriarchal warrior race of Amazons, has served as the major, imperial world superpower. Their development largely mirrors the United States, and despite being small geographically, their large and mystically-powered military-industrial-complex has made them a force to be reckoned with. What they lack in natural resources, they make up for in colonized territories throughout the globe. However, the reign of their long-ruling matriarch, Queen Hippolyta, is nearing its end. Princess Diana has spent most of her adult life as an envoy for the nation in "the man's world" and has seen the plight and suffering of the common people. She is due to return home, and her inauguration seems to precipitate sweeping, global social reform that will change the face of international politics and the iron-clad rule of Paradise Island. The Squad is assigned to assassinate her. Schisms form in the team as the dubious moral implications of the mission causes some to question the agenda of the GPA.

Escape From the Heart of the Sun
Half the team is in custody in the Prison Sun Solaris, charged with treason and sabotage for disobeying their orders on Earth-11. Disillusioned towards the agendas and actions of Amanda Waller and the Global Peace Agency, the dissident members stage a prison break. In the process, they are forced to face off against their former Squadmates as well as former Checkmate security chief, The Castellan who serves as warden for the prison sun. In the process they learn more of the GPA's draconic plan, which consists of placing their own people within the highest positions of power within the 52 worlds, maintaining a clockwork order to the multiverse though their own puppets. Further, the Squad discovers that the GPA has been secretly extraditing variations of the Pied Piper and Psycho-Pirate, for their ability to cross the threshold of the Bleed, with the intent of forming a multitude of Suicide Squads to implement control throughout the worlds. The massive prison complex will serve as a farm to populate their black ops teams.

This plot would signal a major transition for the team, as they turn rogue on their handlers and become a desperate, guerilla force countering the machinations of the agency.

Creative Team
Jeff Parker, Writer
Rotating Artists per story
 
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That's pretty awesome.

Thanks.

:D I thought it was a fun idea. The first eighteen months or show of the book would be a book about dubious wartime espionage. After that we'd see a transition, in which the more sympathetic members of the team turn on their masteres and are in turn hunted by their former squadmates, the death toll really kicks into high gear, and both teams bolster their numbers with new squadmates from throughout the multiverse (the first being, probably, the Trickster of E-3, Piper's lover in that universe). We'd also discover that other universes have their own answer to the Global Peace Agency, the idea being that for every major action in one world, it has a sympathetic response in other worlds, so by creating a peace-keeping agency, the founders of the GPA have insured that antagonistic counterparts will be formed from other worlds.
 
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Thanks.

:D I thought it was a fun idea. The first eighteen months or show of the book would be a book about dubious wartime espionage. After that we'd see a transition, in which the more sympathetic members of the team turn on their masteres and are in turn hunted by their former squadmates, the death toll really kicks into high gear, and both teams bolster their numbers with new squadmates from throughout the multiverse (the first being, probably, the Trickster of E-3, Piper's lover in that universe). We'd also discover that other universes have their own answer to the Global Peace Agency, the idea being that for every major action in one world, it has a sympathetic response in other worlds, so by creating a peace-keeping agency, the founders of the GPA have insured that antagonistic counterparts will be formed from other worlds.

The last part sounds like the most recent Exiles written by Jeff Parker.
 

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