Okay, here's one for you.
Resurrection Man
I actually have a bigger New Gods Kirby-inspired premise for the game, but here's the basic idea. You're trapped in a prison city. Your job is to escape, their job is to stop you. It's a puzzle-action-adventure. You die, lots. Sometimes that's the goal. See, rather than follow the old RPG template where your character is always getting better, the idea is that you re-spec your attributes with each life, determined by the consequences of the life that preceded it. You start off with one power slot but this grows as you get further in the game. The less spectacular of these, buffs and the like, are determined by reaching achievements in the past life, say, killing a certain number of enemies for a strength boost or dodging a number of attacks for a speed boost. The more thrilling typically come from the manner in which you die, and these become more powerful the more gruesome your death. Stumble off the side of a tall building and you come back wall jumping. Stumble off the tallest skyscraper in town and you're gliding like a flying squirrel. Get tased to death and you can shoot sparks from your hands. Throw yourself into the heart of an electrical power plant and you come back as living electricity. Killer, right? So you're planning your deaths, strategically and graphically in preparation of the obstacles that you're going to face and at the high end of play, you're trying to juggle accomplishments and deaths to combine the best string of powers possible.