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IGN: The rookie's role in Ghostbusters: The Video Game has been described as that of an intern trying out Egon's new gadgets. Was there a concern about getting too out there when you started the game? I mean, Ghostbusters has always been charming because it could kind of happen in real life (OK, not the Statue of Liberty stuff), but now you've got shotgun-like aspects to the Proton Pack and so on.
Brendan Goss: Authenticity has always been a primary focus for us so anything created for the game had to fit into the Ghostbusters universe and be a compelling gameplay addition. Not an easy task. We took a long look at what analogs we could pull from other successful action titles and how to Ghostbusterize it and give it gameplay relevance. Dan Aykroyd was a big help in this phase and gave us the in-depth explanation for the equipment and really made it feel right for the game.
more info http://uk.ps3.ign.com/articles/958/958426p1.html
New images too
http://uk.media.ps3.ign.com/media/142/14218851/imgs_1.html