Fallout 3 & miscellaneous Fallout talk

ourchair

Well-Known Member
Joined
Feb 16, 2005
Messages
13,105
Location
Philippines
This is a bit of old news, but FALLOUT 3!!!

FALLOUT 3!!!!

Oh my God, I literally started getting palpitations when I found out about this. I don't really have the money to keep up with gaming like I used to, so I seldom check gaming news anymore... but...

FALLOUT 3!!!!

This isn't the first time the name has made it into news.

Interplay and Black Isle Studios were working on it under the code name "Van Buren" way back in 2000. Much hoopla was made about the rights transferring to Bethesda Softworks (Elder Scrolls series) but I seriously thought this was going to be another abandoned license, like many many other game licenses that have owners but fallen into disuse.

Very few game franchises can excite me like this, but now there's a website, a trailer and an actual GAME! WOOOOOOOOOOO!!!!

EDIT:

GameTrailers promotional interview here: http://www.gametrailers.com/player/21125.html
Teaser Trailer here: http://fallout.bethsoft.com/teaser/teaser.html
 
Last edited:
Some screens from Fallout 3:

07-fallout3.jpg
 
I've never played Fallout, what's the big appeal by it?
It's basically an RPG franchise that is 'unique' to the extent that it's a) not a medieval swords and sorcery themed property and b) has a wonderfully dark sense of humor.

The premise and setting of the franchise is a post-apocalpyic future in which everything has been blown to smithereens by nuclear war and a large number of the American population hid in large underground bomb shelters known as Vaults.

As such, 'adventuring' is set in a landscape scarred with radiation, wreckage and two-headed cows, and the people you meet have taken to varying measures of trying to cope with this 'post-civilization-as-you-knew-it' future. Some have devolved into barbarous raider tribes or primitive agrarian towns and the others have become paramilitary isolationists or wannabe utopias with fascist ideals.

The most memorable aspect of the franchise is the 'retro-future' feel. It's like pop culture never advanced past the 50s, so most of the remaining technology and media reflects that: Advertisements earnestly selling 'The Garden of Eden Creation Kit' and guidebooks written to deal with radiation and survival are filled with a friendly Monopoly-like cartoon character teaching you how to deal with drugs and first aid.

Also, Ron Perlman has done the voice over narrations for every single game in the series (with the exception of the console-only Fallout: Brotherhood of Steel).

Because Ron Perlman knows cool when he sees it... which is why he's in Fallout 3 too.

Here're the introduction videos to the first two games:

Fallout 1 Intro: http://www.youtube.com/watch?v=WkBNKa2KXZE
Fallout 2 Intro: http://www.youtube.com/watch?v=e3PXiV95kwA
Fallout 2 Opening Set-Up: http://www.youtube.com/watch?v=AihKA_AgMok
 
Old news, but I want this thread to catch up:

GameSpy's Thierry 'Scooter Nguyen posted a rough report on the preview shown at E3 earlier this year:
GameSpy said:
Howard prefaced the demonstration by showing the amount of research and preproduction that went into Fallout 3, noting that Fallout was their target for tone and feel. He went on to comment, "Fallout 2 is also great, but it was a little too nod-nod-wink-wink in its jokes. Too many pop culture references, too much breaking of the fourth wall. The 'go ahead and kill me, I'll just reload and kill you' type of thing was a bit too far, and we prefer Fallout's still-funny, but toned-down humor in comparison."

IGN's Steve Butts also provided a report from the same event:
IGN said:
The game begins with your father, an influential doctor and scientist played by Liam Neeson, attending your birth. As the good doctor shepherds you into the world, you'll be confronted with your first meaningful decision -- what are you going to look like? There's a gene projector on hand so you can determine just what you'll look like as adult and, as an amazingly cool touch, the game also ensures that your dad's appearance is based on the choices that you make.

GameSpot's Jason Ocampo emphasizes the aspect of decision making and moral judgment that has defined the series:
GameSpot said:
When you arrive at Megaton, you'll eventually have two choices. A stranger will reward you if you rearm the bomb, as he represents a developer that would like to wipe Megaton from the map to make room for a nice postnuclear suburb. Or you can inform the town sheriff of the plot and save the town. If you choose to go along with the stranger, Megaton will be wiped out of existence in a glorious nuclear blast; thus, all the quests and adventures associated with it are gone. However, by blowing up Megaton, you'll open up a new area in the game that you would not otherwise have access to, Tenpenny Towers. But if you decide to save Megaton, you won't experience the quests and adventures associated with Tenpenny Towers. Talk about a tough call.
 
Last edited:
pipboy-screen_s.jpg

Bethesda's official website for Fallout 3 has posted a developer diary entry, focusing on the new Pipboy 3000 interface:
Istvan Pely said:
Technology in the world of Fallout 3 is somewhat paradoxical in that it's incredibly advanced in some ways, and downright primitive in others. Certain technological advancements that we take for granted in our own history either did not occur, or developed along a very different path. Miniaturization is one example; yes, the fact that a device with the capabilities of the Pip-Boy could be made at all is amazing, but it's still a rather bulky and heavy lump of hardware. It uses a monochrome cathode ray tube, there are no flat LCD/Plasma/OLED screens. Its housing is cast out of a metal alloy, not plastic. And it's an ergonomic nightmare. But all these qualities give it character, and this was an important aspect of the design, as the Pip-Boy is almost a character itself.
Click the link above for more.
 
MSN's Patrick Goss does a preview of Fallout 3. Here is an excerpt discussing the paths that have been crafted to reflect the player's moral judgments:
"We do want all the paths to be unique. If you play evil then you get to do things that you would never get to do if you take a neutral or middle route. There will be people that won't deal with people on certain moral paths and or parts of the world that are not amenable to neutral or good people.

"To be honest it was the middle routes that took the most amount of planning in terms of paths. Good or evil are easier in some ways – when you do quests and try to discover what the grey area is – a choice that's neither good nor evil – those are more interesting.

"We're not really siding with any one path, it's just that making your way through that moral ambiguity we want the choices that the player is making reflect in his karma.

"We wanted people to make choices and living with the repercussions. All three choices are viable paths with their own pros and cons."
Click the above link for more.
 
Fallout completely passed me by when it came out. Mostly because I was in my hard drugs and hookers phase of life and whenever someone brought up videogames I just blew out a ring of smoke and said 'maaaaaan, this IS the videogame'. Then I moved to Amsterdam.

But anyways, I look forward to this, and will most assuredly track down a copy of the prior games sometime before the release of this one.

Now, back to the hard drugs and hookers.
 
Last edited:
Fallout completely passed me by when it came out. Mostly because I was in my hard drugs and hookers phase of life and whenever someone brought up videogames I just blew out a ring of smoke and said 'maaaaaan, this IS the videogame'. Then I moved to Amsterdam.

But anyways, I look forward to this, and will most assuredly track down a copy of the prior games sometime before the release of this one.

Now, back to the hard drugs and hookers.
It is funny you say that because there is many of the drugs which are hard and the women who hook in Fallout.

So many, that I briefly interpreted this post as saying that you were in a phase of life in which it was pointless to play a videogame that is notable for featuring hard drugs and hookers, because duh, you already have them. :D
 
It is funny you say that because there is many of the drugs which are hard and the women who hook in Fallout.

So many, that I briefly interpreted this post as saying that you were in a phase of life in which it was pointless to play a videogame that is notable for featuring hard drugs and hookers, because duh, you already have them. :D

Heh.

Is that irony? I can't tell after Alanis Morissette.

Seriously, what is up with that song? Nothing in it is ironic. But then.... that actually makes the song ironic right? Could she be THAT clever?
 
Heh.

Is that irony? I can't tell after Alanis Morissette.

Seriously, what is up with that song? Nothing in it is ironic. But then.... that actually makes the song ironic right? Could she be THAT clever?
Yes there is irony.

That you passed up a game featuring drugs and hookers while engaged in the company of hookers and drugs (calling it THE videogame) is... ironic.

Also, Alanis Morissette is what happens when a giraffe has sex with Sarah Jessica Parker.
 
Yes there is irony.

That you passed up a game featuring drugs and hookers while engaged in the company of hookers and drugs (calling it THE videogame) is... ironic.

Also, Alanis Morissette is what happens when a giraffe has sex with Sarah Jessica Parker.

I can't imagine anything having sex with Sarah Jessica Parker. She is completely devoid of any level of sexuality.
 
I can't imagine anything having sex with Sarah Jessica Parker. She is completely devoid of any level of sexuality.
Okay fine, Alanis Morrissette is what happens when you artificially inseminate Sarah Jessica Parker with the genetic seed of a giraffe.
 
Okay fine, Alanis Morrissette is what happens when you artificially inseminate Sarah Jessica Parker with the genetic seed of a giraffe.

But that means she's gotta have genitals, which I just downright refuse to believe. I mean, Sex and the City was about as sexy as a catfish.
 
07-fobos.jpg

Bethesda's official website for Fallout 3 has posted a developer diary entry, focusing on an important --- and fan-favorite --- faction of the Fallout universe:
How, exactly, does one worship technology?

Is it as simple as praying to a golden, robotic calf? Perhaps "god" is recognized as some kind of sentient artificial intelligence who demands subservience in exchange for feats and favors?

Or maybe, just maybe, the human race has already answered this question: technology is worshipped, simply and plainly, through obsession and attainment. We are a people dominated by technology, from our electrically-powered cities right down to our scientifically engineered anti-depressant medications. And every Sunday mass we miss to stay home and watch football on our HDTVs is further proof that now, more than ever, technology is the deity we hold most dear.

Now imagine all of that compulsion, all of that addiction we as an entire race share, and encapsulate it into one group of people. Imagine the obsession and fervor, the unending need for technological superiority, and the ultimate futility of such a goal.

Imagine, if you will, The Brotherhood of Steel.
Click the above link for more.
 
Last edited:
Given taht its post-apocalyptic theres a good chance I'll be trying this out, but I have one question for you Ourchair.

Are there Zombies?
 
Given taht its post-apocalyptic theres a good chance I'll be trying this out, but I have one question for you Ourchair.

Are there Zombies?
No but there are 'ghouls' which are basically irradiated humans with their dangly bits gone to pieces so that they look like zombies.
 
No but there are 'ghouls' which are basically irradiated humans with their dangly bits gone to pieces so that they look like zombies.

Close enough. Guess I'm gonna get it. Now if only they'd re-release the first two so I could get a handle on the games ahead of time.
 
Close enough. Guess I'm gonna get it. Now if only they'd re-release the first two so I could get a handle on the games ahead of time.
I still have the first two, so fond I am of the series.

I'm sure you can find it on BitTorrent though, and well-seeded at that.
 

Latest posts

Back
Top