However, it was immediately noticeable that the game looked better. Since Terminal Reality began showing off Ghostbusters, there have been some aliasing issues with the proton pack and new recruit's head -- oftentimes it looks shimmery like a mosaic. Today, things looked markedly smoother and more realistic. Now, this level makes use of the PKE Meter quite a bit, so when I whipped it out and the game dropped into first-person mode, I was surprised to find an overhauled point of view. Gone is the clear-goggle setup that basically spotted spectral trails out of thin air; in its place is a binocular-looking setup with a green tint and crosshairs in the middle. Now, these aren't just cosmetic changes. In the past, you've been scanning ghosts with the PKE Meter as they appear so that you can have detailed profiles in your copy of Tobin's Spirit Guide via the in-game menu. These new goggles still put an emphasis on scanning creatures, but once you've completed a scan, that information -- the ghost's method of attack, if it needs to be trapped or destroyed, and so on -- will pop up as text on the right side of your goggle screen.